The player is now required to rotate their character in the top-view stages to move along with the scenery. Many of the stages and bosses made use of the system's Mode 7 graphic effects, including a bike riding stage that ends in a midair battle with the main character riding missiles. The series' first entry for a 16-bit game console, Contra III allows the player's character to climb on walls or railings and carry two weapons that can be switched back and forth, as well as smart bombs that kill all on-screen enemies. It has also been hacked many times.Ĭontra III: The Alien Wars / Contra Spirits The NES version (retitled Super C in North America version due to the then recent Iran–Contra affair), again thanks to the game's popularity, it can be found in many multicarts. Features unique to the arcade version includes upgradeable weapons and the ability to control the character's jumping height. Super Contra replaced the "3D view" stages from the original with "top-view" stages similar to those in Commando or Ikari Warriors. The NES version of the original Contra also used the Konami Code (previously featured in the NES version of Gradius), Due to the game's popularity and relatively small size, it can be found on some multicarts and received a somewhat extensive hack in the form of Super Contra II. The NES version is essentially identical to the arcade version in terms of content, but has longer stages and other modifications. The game is composed of traditional side-view stages that scroll either vertically or horizontally, as well as "3D view" stages in which the player moves towards the backgrounds. Many of the series' conventions such as power-ups, two-player cooperative gameplay and the character's light mobility (including somersaults) were already present in this game. 3 Contra III: The Alien Wars / Contra Spirits.2 Super Contra (Super C in North America).
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